In the Blanchowitz article, the main point was to promote vocabulary through means of games, student activities, and reading.
Throughout this article, however, I couldn't help but thinking about the group of students that don't like reading. How can we promote reading in a fun way for them, as well as everyone else?
In Dalton's article, it makes it easier to answer that question. The use of technology, direct instruction, and active learning surround almost every kind of instructive learning.
For me, It is really hard to think about computers in the classroom because when I was a student, we only had them in the library. This is something every teacher needs to adapt to. Technology can expand minds beyond school and if this will improve the quality of education, I don't see why not to incorporate it.
Because teachers need to be familiar with technology, research on appropriate games and/or activities should be done. If a game lacks feasibility, or doesn't challenge the student enough (or maybe it is too hard) than a teacher needs to know this ahead of time. Otherwise, they waste precious classroom time.
Here are some things I found:
Super Word Toss is a fun, educational game for kids to practice
matching synonyms and antonyms. Kids can choose from two different
levels of difficulty before they play. The rules of the game are simple.
Get 10 correct matches and choose a new ball! Get 3 incorrect in a row
and the game is over!
Match the prefix and the base word!
Source: http://www.funbrain.com/
http://www.aasd.k12.wi.us/staff/boldtkatherine/readingfun3-6/readingfun_prefixessuffixesroots.htm
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